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HTC Vive Articles

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Guide by buihung228 posted 5 months ago
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We've been fortunate to have a review unit of the mesmerizing HTC Vive in house for nearly a couple of weeks. Though the Vive's setup and use is pretty straightforward, we have a few tips to help you get the smoothest VR experience from the best VR headset.

Before setting up: Find the right room
One of the biggest myths about the HTC Vive is that you need to devote a room to it permanently. Poppycock: you don't need a permanent VR room for the Vive any more than you need a permanent gaming room for your old Wii or for a workout room for exercise videos. All you need is a space where you can leave your PC plugged in, and can easily clear floor space once it is time to play.
It will be easier if it's somewhere that you don't have to move furniture, and it's also better if you can close a door behind you if you have young tikes or pets. Room-scale is adaptable in size, but to get a high-quality experience, try to shoot for something in the (roughly) 8 x 7 ft. (around 2.5 x 2 m) or larger range.
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Guide by buihung228 posted 5 months ago
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If you want to experience true virtual reality, with the ability to move around as you play, the HTC Vive is as good as it gets right now. Here’s everything you need to know about setting it up so you can get started playing.

The Vive takes a bit of time to set up, and there are a lot of different components. But it’s actually quite easy, as long as you follow the instructions–and do a bit of planning before you start.

What You’ll Need

Everyone’s setup will be a little different, so what you need will vary from person to person. We highly recommend reading “Step One” of this guide below, which will help you determine what, if anything, you’ll need beyond the Vive itself. But to give a quick overview, you will need:
•    An HTC Vive, obviously. The Vive comes with most of the accessories you need, but not all of them.
•    A powerful gaming PC. Playing games on the Vive is more demanding than playing normal two-dimensional games, which means you’ll need a beefy rig to run them. You can see HTC’s recommended specs here, as well as buy compatible PCs if you don’t...
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News by buihung228 posted 5 months ago
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HTC’s PC-powered VR rig is set to get one of the plusses of cheaper mobile virtual reality systems early next year, after the company announced a wireless add-on that will let users untether the headset from the gaming PC required to power it.

So instead of worrying about getting feet tangled in the connector cable, Vive users will be able to roam around their room-sized gaming space freely, air-slashing bag guys and/or air-brushing virtual art works to feel even more immersed in a pixelated alt reality.

UploadVR saw a demo of the forthcoming upgrade kit, which is not made by HTC itself but rather by TPCAST: one of the first batch of startups to join HTC’s virtual reality accelerator, Vive X, when it opened its doors this summer.

The wireless add-on goes up for pre-order at 7am PT Friday (today), via Vive’s Chinesewebsite, although quantities are said to be limited and priority will be given to existing customers with a valid Vive serial number (although there’s no restriction on international buyers beyond shipping cost).
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Opinion by buihung228 posted 5 months ago
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An HTC spokesperson has reached out to TechCrunch specifying that “any Vive hardware upgrades at arcades are related to the current business edition Vive hardware or innovations on peripherals that could create unique experiences for arcade installations.”

Though the HTC Vive has only been on sale for a few months, the company may be gearing up to show off an updated model of their Vive virtual reality headset.
In a discussion regarding the company’s future virtual reality plans, Rikard Steiber, SVP of Virtual Reality at HTC, told TechCrunch that new Vive virtual reality headsets are on the way, ones that would likely see form factor updates.

Steiber revealed that many of the experiences it is planning in regards to its VR arcade strategy in China and Taiwan will require enhanced arcade-style peripherals (e.g. steering wheels, weapons) but he also detailed that HTC would eventually be rolling out Vive headsets with enhanced “design factor” and “performance” at the locations.
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Review by buihung228 posted 5 months ago
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Virtual reality headsets are finalized. If you want in on the fun, you have a tough decision to make, and it’s not just a matter of console versus computer. Both products offer a profoundly different take on the VR craze – from tracking and feature set, to distribution and game support.
If you’re having trouble choosing, you’ve come to the right place. We’ve spent time with both devices, considered their specs, and hope to deliver an initial verdict on which of these VR headsets is the right one for early adopters.

Display

OLED is the final word when it comes to VR headsets. The display’s natural low-latency properties, combined with the best black levels in existence, make for a fully immersive, natural VR experience. Both headsets take advantage of that technology, but that’s where the similarities end.

Resolution on headsets is typically measured in pixels per eye, but astute readers will notice the PSVR’s pair of screens adds up to a full 1080p display. The HTC Vive, on the other hand, boasts a 2,160 x 1,200 total display ratio across two smaller screens, one for each eye. That makes it tougher to calculate the...
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Opinion by buihung228 posted 5 months ago
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So Which Experiences Are Worth Your Time?

Aside from impressive hardware, the Vive is launching with an impressive suite of complementary software. There are dozens of games available now, and we're told another 100+ should be available soon. A majority are designed to take advantage of room-scale VR, too. And so far, every title that I’ve tried is worth checking out. If it uses hand controls and exploits the physical space you make available to it, the resulting experience is unlike anything else you've tried.

To be frank, the Rift left me scratching my head as to why I'd need virtual reality to enjoy some of its games. Meanwhile, all of the games designed for the Vive leave no question as to why they require hand controls. VR for games that work in 2D is neat, but it feels like a novelty after sampling the alternative. Room-scale games do not feel that way at all.

Shooters are incredible, first-person adventures and puzzles twist your mind in ways you couldn't have imagined previously and even third-person games aren't so disconnected when your hands can reach in and interact.
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Opinion by buihung228 posted 5 months ago
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We are in virtual reality's infancy, but the HTC Vive is already very capably showing off what a premium VR experience is capable of looking like.

In fact, it's so far ahead of what much of the competition is offering that it can be difficult to describe the experience of using it to someone who hasn't yet tried VR themselves.

It's akin to trying to describe moving footage to someone who's spent their whole life staring at pictures, or describing a game to someone who's only ever watched films.

At times it can even be difficult describing the Vive to someone who's only ever used cheaper mobile VR hardware like the Gear VR or Google Cardboard.
But the highest complement I can give to the HTC Vive is just how right it immediately feels, and how easily all your reservations about VR fall away as soon as you start using it.

Virtual reality is an entirely new medium and, to that end, has some of the problems all new mediums face when they first start out. The naysayers will claim that there aren't full games out yet – technically not a true statement, but one I hear all the time nonetheless.
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Review by buihung228 posted 5 months ago
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HTC Vive promises the best option for virtual reality – but with a high price, power-hungry processing needs and confusing set-up needs, can it live up to its own hype?

Virtual reality is still a technology caught in that rarefied state where, outside of early adopters and format devotees, many people can't quite believe it exists. Mention you have a VR kit to anyone who's aware enough to know what it is, but not committed enough to drop a couple of grand on a bleeding edge PC and a first-gen consumer headset, and the response is likely to be a cautious, almost whispered: "Is it.... good?"

The answer will depend on who's asking, particularly in the case of HTC Vive. The headset, co-developed by Taiwanese tech firm HTC and gaming magnate Valve, is unrivalled when it comes to showing off what virtual reality can do – especially at room scale, rather than chained to a desk – but it also spotlights how far the technology has to go before mainstream consumers will adopt en masse.
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News by buihung228 posted 5 months ago
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Minimum system requirements for the HTC Vive have been unveiled, and they’re as demanding as you'd expect.

Much like the Oculus Rift, the Vive has similarly high expectations of your rig, although HTC requires for half the RAM as a minimum requirement.

Below are the minimum system requirements:
GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
CPU: Intel i5-4590, AMD FX 8350 equivalent or better
RAM: 4 GB or more
Video Output: HDMI 1.4, DisplayPort 1.2 or newer
USB Port: 1x USB 2.0 or better port
Operating System: Windows 7 SP1, Windows 8.1 or later, Windows 10

There's also a Steam bespoke app on its store for users to test their PC and see whether or not it can support the HTC Vive VR headset, to avoid the heartache of shelling out the vast sums of money to only find out you can’t use VR. The good thing about the app is, if your PC doesn’t support VR, it will tell you where exactly your rig is lacking for those looking to upgrade.
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Opinion by buihung228 posted 5 months ago
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Over the last few years, VR has taken a huge leap forward and its pretty much indistinguishable for the so-called “VR” efforts of the 80, 90s, and early 2000s. While VR has technically been around in some form for decades, modern VR is a very different animal and largely came into its own starting with the early Oculus development kits. Since then, we’ve seen the technology push its way into the hands of more consumers via mobile solutions like Google Card and Gear VR.

What if you want the best VR experiences possible, costs be damned? Right now there are three high-end VR solutions on the market. At the very most expensive end of the scale are the HTC Vive and Oculus Rift. Offering a middle ground between low-end mobile VR and high-end PC based VR is the Sony Playstation VR.
For those that are considering one of the current “big three” solutions, there’s a lot to consider including price of entry, specs, and the list goes on. Curious how they compare? We take a look at some of the key differences in this comparison.
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